31 Years of Legacy: BioWare Shuts Down as EA Kills Next Mass Effect
Electronic Arts is dissolving the studio behind Dragon Age and Baldur’s Gate to prioritize Battlefield and new IP, ending the development of its long-awaited sci-fi sequel.
By Kwame Barrett ·

31 years of gaming history ended abruptly this week as Electronic Arts (EA) confirmed it is closing BioWare, the legendary studio behind some of the industry's most iconic franchises. In a letter sent to employees, EA officially announced the dissolution of the studio and its Edmonton-based team, marking a significant shift in the company’s portfolio after more than three decades of operation.
The closure comes with the immediate cancellation of early development work on the next entry in the Mass Effect series. While the sequel was first teased in November 2020 and followed by an official trailer in December of that year, EA stated that a small team had been working on the project before the company decided not to move forward. The studio, which was acquired by EA in 2008, is best known for creating the Mass Effect and Dragon Age universes, as well as contributing to Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate.
EA’s strategic pivot focuses on three core pillars: deepening its existing core franchises, expanding its reach, and transforming its business model. The company is prioritizing its most successful titles, citing Battlefield 6 as a "great success" and continuing to develop Apex Legends modes. Additionally, EA is moving forward with Marvel’s Iron Man and the next Star Wars Jedi game, signaling a strong commitment to these high-profile intellectual properties.
The company is also investing in new projects under its EA Sports division, including "Project Gridiron," described as a social-first, open-world experience from the American football team. A revival of the Fight Night franchise is currently in pre-production, while The Sims team is focusing on "Project Evergreen." These priorities suggest EA is consolidating resources around franchises that have proven their market value in recent years.
Context for the decision may be found in the reception of BioWare’s most recent release, Dragon Age: The Veilguard, which was launched in 2024. Earlier this year, EA noted that the game engaged approximately 1.5 million players during the quarter, a figure that was down nearly 50% from internal expectations. Although EA did not explicitly link this performance to the closure, BioWare general manager Gary McKay previously noted that only a "core team" was working on the next Mass Effect game and that the project did not require support from the full studio.
EA stated that affected employees will be supported in exploring other opportunities within the company, though it did not provide a specific job count for the closure. Notably, the company did not declare the Mass Effect or Dragon Age series dead, nor did it mention BioWare’s released games in the communication. The move follows a broader trend of industry consolidation, similar to Microsoft’s announcement of 3,200 Xbox job cuts in July, which was cited as a response to low margins.
With no specific dates revealed for major upcoming titles, EA plans to discuss its direction and the work ahead with staff at a Global Town Hall in November. For now, the company appears to be doubling down on its core franchises, effectively dropping the studio to refocus its efforts on projects that have already demonstrated strong performance.
Source: Tom's Hardware · original report published





